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Learn the special attacks whit ur saber
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Send Your Enemies Flying
This will detail the art of "flying" an opponent, as I like to call it. It can be used in combat, or just to show to people. It may seem quaint, or stupid, but if used well in combat, it may increase your kills greatly. It is best used around ledges, unless your opponent is REALLY close to death, or you just want to send him away.

For this, you need lvl. 3 Push and Grip. Using it against a Jedi is very ineffective (unless the Jedi does not have absorb.) Place your targeting retical (Crosshair) over your opponent. Initiate a grip. Now, thrust your mouse forward, in a quick motion. Dont make yourself look straight up, a small thrust is all that is needed. Release your opponent mid thrust, which should fling him in the air. Push him before he hits the ground, preferably quickly, so you get arc on the push. You must use F1 to push (or whatever push is bound to on your computer). If done right, this will make your opponent fly up higher and farther than you could have done by just flinging him with your grip. This is also more effective than walking your opponent over a ledge and dropping him, because you cant be pushed to drop him (if you are fast enough). If his/her back is not to a ledge, you can just flick your mouse up and to the direction of a ledge, and continue as normal.

Now, for the other type of flying. This is pretty much unusable in combat. Get someone to stand on your head. Place push as your active force power (the selected one). Back flip and hit F during the gap of time the person is in the air, sending him flying. If it's height you are going for, simply let someone on your head, look up, duck, and push quickly.

Hopefully, this tutorial will help increase your fighting prowess. If you want more detailed instruction, ask me in person, I'll do my best.

[RoD*L]QuickSilver






  Blue: Light Crouch Lunge Now, this blue special, also known as the uppercut, is probably one of the best moves for counter-attacking the other specials. If someone misses you with a red or yellow special, you just take advantage of the downtime of their move, sneak in and slice up and through them with your uppercut. To perform this move, make sure you're in blue stance. Hit crouch, then move forward and attack. You pretty much need to do all of this at one time, but make sure you don't hit forward and then crouch, or you'll roll.

  Yellow: Medium Finisher
The yellow special, or the medium finisher or Yellow DFA as it's often called, is a difficult move to perform and hit someone with. If you do hit someone with this move, you'll considerably injure the person, but you will not necessarily kill him or her with one hit (when your opponent is at full health). To do it, make sure you're in yellow stance, then, with your crosshair on your opponent, move towards him, then hit jump and attack at the exact same time. Again, this is a difficult move, so practice it a lot. Judging distance can be tricky.

  Red: DFA
Death From Above (DFA), or the red special is called “Death From Above” because when one performs this move, they jump into the air, then come down heavy with their saber on top of your skull, more likely than not, killing you in one fell swoop. One of the quickest ways to kill your opponent is with a red special, but since it has a low learning curve, almost anyone can perform this move, and then they get all DFA happy, running around doing nothing but DFAs. Not a good idea to do nothing but DFAs, especially around someone who knows how to dodge a DFA and then use an uppercut on you. To perform this move, make sure you're in the red stance, then swing your saber, wait until both of your hands are on your hilt, then move forward slightly and hit jump.

Now you know the special moves for each stance. While these moves are good to know and use in fights, remember, sometimes less is more. In some cases, a special move may not be the best thing to use. Sometimes you just need to dodge and hit, and just whittle away at your opponent's health. There are many different fighting styles, don't become too dependent on one style, or just the special moves. You need to mix it up a bit and don't become too predictable